![]() ![]() You can make the entrance pyramid shaped, and use the "cut off" corners as a storage space or for other purposes. They mostly avoid the corners of the back wall, running straight from the entrance to your pawns, leaving the corners a wasted space. The raider entrance is often in the middle of the back wall, which leaves the raiders running towards your pawns. Often I see people using the square design, which does the job great but is not the most space-efficient. If you are using killboxes for your defense, you might want to pay attention to the raider movement in your killbox. The next option would be wolves, who are more release oriented animals. Foxes also breed faster and they are cleaner ( produce less dirt ). They eat less, also haul, and additionally they hunt small critters like rabbits on their own, AUTOMATICALLY, so you get free meat and leather. ![]() If you have a handling skill of 6 or above, you could look for some foxes. They can also be trained for release and they breed twice in year, so you have renewable sources of leather and meat + they are caravan animals too. In winter, you can feed them cheap kibble. It probably takes one quadrum to train them to haul, but after that, you have gained additional hauler for your colony, giving your main colonists more time for crafting and other activities + you will gain easy handling skills to get better animals.ĭonkeys and horses can be set to roam in the grasslands, so they require no additional food cost after training. They are common on most biomes and you can train them with berries or other vegetables you can harvest from the area. Or horses if you have min 4 handling skill. Of course, the amount of silver you can gain is lower, but it is usually better to have a lot of cheap items than an expensive one in your store.If you have a pawn with at least a few points in handling skill, you can probably get a few donkeys in 3-5 days. If the trade ship doesn’t have enough silver to complete the transaction, you can trade your expensive items (weapons, sculptures) for other desirable items. ![]() Since trade ships carry a limited amount of silver, you may find that you cannot sell a very expensive sculpture while obtaining the full value of silver. Sculptures can be created with a sculptor’s table and sold to traders.You can still give them things, but everything they receive will be for free, as they cannot afford to pay. All traders carry a limited amount of silver, so they may not be able to buy everything you wish to sell.It is recommended to put your comms console in or near the bedroom of the colonist with the highest social skill for convenient trading.Food and textiles can be quickly grown on hydroponics basins or in large amounts from large growing zones, making farming a viable income source, provided there’s enough manpower to tend to the crops.To prevent exploiting a recruiting loophole, you cannot buy back a prisoner you just sold. ![]()
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